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Go with the Flow Page 16


  One must withdraw into solitude in order to achieve one’s goals. One thing that successful people share in common is that they spent time alone to overcome their limitation. Masterpieces were created in this way. They would not have been able to sharpen their skills without taking the time to think, meditate and practice in solitude.

  People are often distracted by the glamorous side of being successful. They only see how successful people perform at their best and are surrounded by an applauding crowd. They see only the best part. Very few are prepared to see the underlying hard work and dedication of an individual.

  Professional Go players live in solitude. Learning how to play the game, competing, accepting, and overcoming the outcome- each is a lonely journey. They rarely have anyone to talk to, or to share what they go through. They deal with their situation alone and find solace in solitude. We willingly withdraw into the dark cave of solitude to become stronger and to overcome the memory of the last defeat.

  A philosopher once said, “A strong person is someone who endures loneliness.” Another said, “Loneliness is liberating. Loneliness makes one stronger.” To gather the wisdom to live by and to make one’s dream come true, one must have the maturity that befits the level of one’s skills. One needs to spend more time thinking in solitude.

  Go with the Flow

  How the Great Master Trained His Mind

  Copyright © 2018 by Cho Hunhyun

  English translation copyright © 2018 by You Jungmin

  All right reserved.

  Published in Republic of Korea by Influential Inc., Seoul.

  www.influential.co.kr

  Influential Inc.,

  7th Fl., J Contentree Bl., 156 Dosandae-ro,

  Gangnam-gu, Seoul 06040, South Korea

  Hyunsung.yoon@influential.co.kr

  Originally published in Korea Go Su Eui Saeng Gak Beop by Influential Inc., Seoul, in 2015.

  Copyright © 2015 by Cho Hunhyun

  Design by Yoon Jiye

  Table of Contents

  Introduction | Learning from Go

  Chapter 1 | How Go Masters Think The Fifth and the Final Deciding Game

  Every Move Counts

  The Empty Triangle

  The Cage-free Swallow

  Curious Rui and the Kobayashi Pattern

  Chapter 2 | Good Ideas Come from a Nice Man The 600 Yen Lesson

  Think Right, Act Right

  Shadowing My Master

  Bearing the Weight of the Crown

  Stepping Down from the Throne

  Chapter 3 | Win, if You Can The Waiting Game

  Marking Territories

  Changho’s Half-point Game

  The Wheelchair Fight

  Tornados Ride on the Ascending Current

  Chapter 4 | Go with the Flow Right Here, Right Now

  Outside In

  Dreams Come at a Cost

  Take it from the Master

  Give it Up

  Chapter 5 | Look Far Ahead into the Future The Price of Speed

  Go Gods Can’t Have Too Much Fun

  Foresight

  Batoo: The Worth of a Bad Move

  The Three Color Rainbow

  Chapter 6 | Masters’ Ways to Self-Heal Face Your Mistakes

  Enemies are the Greatest Teachers

  Replay, Everyday

  Admit Defeat and Move On

  Chapter 7 | Think Beyond Sharing and Giving

  Short ‘Friendship’, Long-lasting Ripple Effect

  Master’s Legacy 1972

  Master’s Legacy 1977

  Chapter 8 | Train the Body for the Mind Goodbye, Rose

  Go: The Sad but Hopeful Drama

  The Healing Mountain

  The Distracting Factor

  On Solitude